The future of game development and game technology and the impact for telecom / datacom

Growing up from childhood into adulthood, most of us not-under-the-rock-dwellers will have at least noticed some of the evolution in video games. From the introduction of real-time 3D graphics in games in the 90s, rise of multiplayer and casual games in the 00s, mobile games in the 10s, to VR and AR becoming more mature in our current decade – it has been quite the ride.

With the gamers becoming more mature as well, and games permeating society more and more, games have become a medium many are familiar with. This has opened the door to using game technology and game design outside the scope of pure entertainment, resulting in the phenomena of ‘serious games’ and ‘gamification’, applying the technology and game design principles to virtually any industry.

Experts who try to predict the future often fail to do so and often aren’t better than guessing. In this talk, Bernard is going to try to avoid making a fool of himself by briefly looking at the past, and then at current trends that are on the rise and that are likely to extend into the years to come.

A presentation by Bernard François, founder of PreviewLabs.


Question 1: What drives you?
A Tesla Model 3. Technology and software innovation excites me, and can be used to change the world for the better. In the process, I also enjoy the ride and just having fun. That’s why I got into game development.

Question 2: Why should the delegate attend your presentation?
Game technology including VR and AR seems to be taking the world by storm. Some idea of the trends could be useful. And that’s an understatement. It has applications in nearly every industry. Don’t miss out on this opportunity to learn.

Question 3: What emerging technologies / trends do you see as having the greatest potential in the short and long run?
I definitely see the greatest potential in clean tech – as the need for environmental sustainability in order to reduce global warming as well as to maintain a healthy environment can only grow. This is no doubt the set of technologies that has the greatest potential.

Question 4: What kind of impact do you expect them to have?
They will help us to reduce our impact on the environment to lower levels, and allow a greater sense of optimism about the future.

Question 5: What are the barriers that might stand in the way?
A lack of media literacy in the general population, as well as the ability to influence people on a larger-than-ever scale. This, probably among other factors, has played a role in making it possible for the greatest challenge of our time to become heavily politicized in the United States, and is continuing to delay progress. I do feel optimistic though, as the growth of the problem will make it harder and harder to defend inaction.

About Bernard François
Bernard Francois is the founder of PreviewLabs – started in 2010, PreviewLabs develops prototypes using game technology, and has an office in Wetteren, Belgium, as well as in Connecticut, USA.

Turning ideas into interactive prototypes, they allow people to evaluate ideas early on. Bernard oversaw the development of prototypes for over 170 different concepts, for clients including Activision Blizzard Media, Wargaming, Google R&D, Yale University, and the NIH, but also numerous startups seeking to develop new products. Bernard is also the chairman of FLEGA, the Flemish Games Association, and founder and chairman of GameDevCT, an organization aiming to connect and grow the games industry and games industry ecosystem in Connecticut.

About PreviewLabs, Inc.
PreviewLabs is a rapid prototyping studio specializing in game development technology with offices in the U.S. and Belgium. We work with clients all over the world, including game developers, start-ups, and medical and education research institutions. Our prototypes are used to evaluate, improve and pitch virtual reality, augmented reality, console, computer, and mobile game concepts. Learn more at the website.

Bernard François is speaker at the 2021 edition of the Future of Communication Conference.

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