Today network operators struggle with increased cost as a result of strongly increased traffic demand. For this reason networks need a paradigm shift in their management and orchestration. In the presentation, the network landscape and the main strategies that are involved and the role that EFFECT Photonics can play with integrated photonics will be discussed and presented.Continue reading “Creating scalable and Flexible future-Proof Networks with Programmable Optical System-on-CHIP”
Growing up from childhood into adulthood, most of us not-under-the-rock-dwellers will have at least noticed some of the evolution in video games. From the introduction of real-time 3D graphics in games in the 90s, rise of multiplayer and casual games in the 00s, mobile games in the 10s, to VR and AR becoming more mature in our current decade – it has been quite the ride.Continue reading “The future of game development and game technology and the impact for telecom / datacom”
SURF is the cooperative for the Dutch universities (WO), Universities of Applied Science (HBO), Medical Universities (UMCs), Institutions for secondary vocational education (MBO) and Dutch research organisations. We will look at SURF, the education sector’s challenges as well as the future of (higher) education and the role technologies can play now and in ten year’s time.Continue reading “Future of higher education, how telecom can help the student”
Through concrete examples and technologies you’ll be shown the future of video consumption, all use cases are around sports as this is a major driver for innovation in the broadcast and streaming industry.Continue reading “The Future of the Live Sports Viewing Experience and how datacom can influence this”
Technology is currently not limited by innovation. Instead, it’s the capability to adapt fast enough.
Businesses are differentiating by the capability of adoption, most notably the agility of their customers using these innovations. We believe we can only answer the questions of tomorrow when we create a secure digital society.
In this presentation Geert Christiaansen will reflect on the changes in the delivery of healthcare, some of the drivers behind these changes and how smart hospitals will help drive the move to a decentralized and more patient-centric healthcare system. One of the key enablers for this move is the rise of “smart”, connected infrastructures in which smart hospitals not only aim to improve care delivery within the building, but become a part of a broader healthcare delivery ecosystem.Continue reading “Future of Smart Hospitals and how telecom can respond to that”
Through continuously studies of IoT use cases and their commonalities, oneM2M outlined a distributed architecture. This presentation will introduce the well defined abstraction mechanism, based on a common API, that enables a wide range of interactions between applications and the underlying technologies needed to source data from connected devices and sensors. It makes it easier for developers to handle the complexities and technology permutations involved in IoT deployments.Continue reading “oneM2M Roadmap for Data Interoperability”
A presentation by Paul Blankers, Senior Global Clinical Consultant/ Senior Clinical Advisor, Ascom healthcare
Technology is the foundation for most of the Healthcare changes. What brings 5G and does it compare to other technology innovations? Is latency a deal breaker? What other technology innovations are connected to 5G?Continue reading “Impact of 5G on Healthcare (VIDEO)”
by Stefan Ideler, i3D.net – A Ubisoft Company
This presentation covers the never-ending quest to optimize your connectivity to achieve the lowest latency towards your community and presents some real world examples covering the datacenter towards worldwide connectivity.Continue reading “Low Latency – The key for a good player experience (VIDEO)”
by Doki Tops, Utomik
Cloud gaming has been a long time coming. The first cloud gaming experience was likely after the first introduction of remote desktop around the end of the 90’s early 2000’s. The first streamed game was likely patience. A lot of companies since have ventured into the cloud gaming dream of playing games remotely with ease. A lot of companies have failed partly due to technology problems.Continue reading “Changing the game with technology (VIDEO)”